Difference between revisions of "Gaming Subgroup"
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Support Bootstrapping in the Austin Gaming industry. | Support Bootstrapping in the Austin Gaming industry. | ||
− | Represent | + | Represent & explain Bootstrapping to an industry that embraces the model, but does not share the vocabulary. |
+ | |||
+ | Bridge the divide between the traditional game company business model ''(slash, burn, sell to ***)'' and the Bootstrap ideal of building great, sustainable businesses. | ||
+ | |||
+ | '''Charter''' | ||
+ | |||
+ | The industry surrounding [http://en.wikipedia.org/wiki/Gaming Gaming] includes ventures that: | ||
+ | * design/develop (creation, expansion, editing) | ||
+ | * produce (print, programming, testing, art, music) | ||
+ | * market (channel marketing, community building) | ||
+ | * distribute (retail & direct fulfilment) | ||
+ | * support (hosting, events, systems), or | ||
+ | * integrate '''games''' into other ventures (consulting, entertainment, education). | ||
+ | |||
+ | In Austin, we have strong companies from both the digital (console, computer, massively multiplayer online, mobile) and hobby/traditional (card, board, RPG, miniature) sides of this industry. | ||
+ | |||
+ | {{Industry Subgroups}} | ||
+ | |||
+ | [[Category: Subgroups]] | ||
+ | [[Category: Subgroups by Industry]] |
Revision as of 04:54, 11 April 2007
CoLeads
Charter/Mission
Mission
Support Bootstrapping in the Austin Gaming industry.
Represent & explain Bootstrapping to an industry that embraces the model, but does not share the vocabulary.
Bridge the divide between the traditional game company business model (slash, burn, sell to ***) and the Bootstrap ideal of building great, sustainable businesses.
Charter
The industry surrounding Gaming includes ventures that:
- design/develop (creation, expansion, editing)
- produce (print, programming, testing, art, music)
- market (channel marketing, community building)
- distribute (retail & direct fulfilment)
- support (hosting, events, systems), or
- integrate games into other ventures (consulting, entertainment, education).
In Austin, we have strong companies from both the digital (console, computer, massively multiplayer online, mobile) and hobby/traditional (card, board, RPG, miniature) sides of this industry.