Difference between revisions of "Gaming Subgroup"
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In Austin, we have strong players from both the digital (console, computer, massively multiplayer online, mobile) and hobby/traditional (card, board, RPG, miniature) sides of this industry. | In Austin, we have strong players from both the digital (console, computer, massively multiplayer online, mobile) and hobby/traditional (card, board, RPG, miniature) sides of this industry. | ||
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+ | <b>Other Topical Subgroups</b>: [[Art Subgroup|Art]], [[Coaching Subgroup|Coaching]], [[Education Subgroup|Education]], [[Energy Subgroup|Energy]], [[Fashion Subgroup|Fashion]], [[Film Subgroup|Film]], [[Food Subgroup|Food]], [[Gaming Subgroup|Gaming]], [[Health Subgroup|Health]], [[Music Subgroup|Music]], [[Nonprofit Subgroup|Nonprofit]], [[Publishing Subgroup|Publishing]], [[Software Subgroup|Software]], [[Sports Subgroup|Sports]] | ||
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+ | [[Category: Subgroups]] |
Revision as of 09:36, 11 May 2006
CoLeads
Charter/Mission
Mission
Support Bootstrapping in the Austin Gaming industry.
Represent & explain Bootstrapping to an industry that embraces the model, but does not share the vocabulary.
Bridge the divide between the traditional game company business model (slash, burn, sell to ***) and the Bootstrap ideal of building great, sustainable businesses.
Charter
The industry surrounding Gaming includes ventures that:
- design/develop (creation, expansion, editing)
- produce (print, programming, testing, art, music)
- market (channel marketing, community building)
- distribute (retail & direct fulfilment)
- support (hosting, events, systems), or
- integrate games into other ventures (consulting, entertainment, education).
In Austin, we have strong players from both the digital (console, computer, massively multiplayer online, mobile) and hobby/traditional (card, board, RPG, miniature) sides of this industry.
Other Topical Subgroups: Art, Coaching, Education, Energy, Fashion, Film, Food, Gaming, Health, Music, Nonprofit, Publishing, Software, Sports