Difference between revisions of "Talk:Gaming Subgroup"
(Kickstart -) |
(Kickstart -) |
||
Line 10: | Line 10: | ||
If what I am able to get into the computer is interesting to the group I will bring more of the blog here. | If what I am able to get into the computer is interesting to the group I will bring more of the blog here. | ||
− | About my mission and underlying goals | + | About my mission and underlying goals: |
1) To make enough money to keep the house and be around while my son grows up. | 1) To make enough money to keep the house and be around while my son grows up. | ||
2) To revive the idea of game play as a vehicle for human to human contact. | 2) To revive the idea of game play as a vehicle for human to human contact. | ||
− | 3) To make the work life of others better, | + | 3) To make the work life of others better, so they can keep their houses and watch their kids grow up. |
− | |||
− | If these goals are out of line with traditional games companies, | + | If these goals are out of line with traditional games companies, we are here to try something different. |
About video games, software, MMOG and all the electronic versions of game play: | About video games, software, MMOG and all the electronic versions of game play: | ||
Line 23: | Line 22: | ||
3) Any good information that helps out any kind of gaming is OK by me | 3) Any good information that helps out any kind of gaming is OK by me | ||
− | What Can We Do With This Wiki? | + | What Can We Do With This Wiki? SWOT: |
− | SWOT | ||
1) Opportunity - Watch for trends that move across demographics and markets | 1) Opportunity - Watch for trends that move across demographics and markets | ||
2) Threats - Respond to threats and critisms of the industry in general | 2) Threats - Respond to threats and critisms of the industry in general |
Revision as of 08:51, 17 October 2006
Dear Folks, Karen Sopko here, this is a busy time of year for game companies, so let me be breif. Loads of interest in the part of our charter directed at uses of games in other areas:
"integrate games into other ventures (consulting, entertainment, education)."
This is where our company [1] has put it's stake in the ground. For more on what we have had success with see the blog [2]
If what I am able to get into the computer is interesting to the group I will bring more of the blog here.
About my mission and underlying goals: 1) To make enough money to keep the house and be around while my son grows up. 2) To revive the idea of game play as a vehicle for human to human contact. 3) To make the work life of others better, so they can keep their houses and watch their kids grow up.
If these goals are out of line with traditional games companies, we are here to try something different.
About video games, software, MMOG and all the electronic versions of game play:
1) I play video games but CBand does not produce video games for retail sale 2) So we will need an expert on the development or marketing of retail games 3) Any good information that helps out any kind of gaming is OK by me
What Can We Do With This Wiki? SWOT: 1) Opportunity - Watch for trends that move across demographics and markets 2) Threats - Respond to threats and critisms of the industry in general 3) Weaknesses - Engage experts from our collective rolodexes to address weaknesses 4) Strengths - Build on our creative and market facing strenghts so we all benefit
In short the world out there needs what we have, fun, play, and engagement. The challenge is to get it to them.